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The game even compelled me to hit the iTunes app and buy new songs just to see how they would fit the Beat Hazard experience.
Obstacles and enemy ships are generated based on the tracks in your own personal music library.I have an eclectic music collection and it's a little jarring for the game to transition from Mastodon to Bruno Mars.Beat Hazard Ultra will fit whatever musical mood you're in, whether youâre on-the-go or looking to plunge into a whole album.This solves the visibility problem and the auto-shooting mechanic works more often than not, with only a few instances of my ship shooting away from my intended target.As much as I enjoyed Beat Hazard Ultra on PC and PSN, there's no better way to experience it than on iOS.
Twin-stick controls offer a more traditional control scheme, using the bottom corners of the touch screen to move the ship and shoot in any direction.
Quick Play sessions last only the length of a song and will likely be the way most people experience the game, because of the portable nature of the iOS platform.




I had different enemies spawn in depending on whether I played The Beatles, Iron Maiden, or Jay-Z, with some songs ushering in boss ships as their beats casino grecia tepic changed.IPad owners looking for a traditional Beat Hazard experience will love the twin-stick controls, but they can be problematic for iPhone users.What makes Beat Hazard Ultra feel unique is that the atmosphere changes based on your own music.The single-stick controls help alleviate this issue slightly by requiring only a single thumb for movement, while the player's ship shoots automatically.Cold Beam Games beat Hazard has been turning beautiful music into twin-stick bullet hell for over two years.Ideally, Beat Hazard Ultra works best as a pick-up-and-play title.Fortunately for iOS owners, that's no longer the case.For those new to the game, Beat Hazard Ultra is a twin-stick space shooter played atop an isometric playing field.I tried getting around this by using the Internet Radio feature, but those songs varied wildly in quality.I particularly liked that later waves would arrive, whether I cleared out the previous wave or not.Beat Hazard Ultra allows for two control methods â" single-stick and twin-stick.I also had a blast with the game's extended game modes, like Survival and Boss Rush.It went Ultra via DLC in June 2011, and has slowly made its way across several platforms, from PC to PS3.
Boss Rush changed things up from the other game modes by using the Horde-style wave system.